ZeroLock: Smart Lock-On framework (Multiplayer Supported)
Development Notice: This pack is still in development. Most systems are stable, but you may encounter minor bugs or unfinished features as improvements continue.
Zero Lock is a complete, plug-and-play lock-on system built entirely in Blueprints for Unreal Engine. Designed for smooth, responsive, and professional-grade targeting, it’s perfect for action RPGs, melee combat games, shooters, or any project that benefits from intuitive player control.
Unlike prototype scripts, Zero Lock is crafted for real production—optimized for performance, structured for easy modification, and fully replicated for multiplayer. With flexible settings, you control every aspect of lock-on behavior, from distance and target-switching rules to camera style and input methods.
Multiplayer Revive & Drag System (Replicated, With Outlines – Blueprint Only)
A streamlined and modular system built entirely in Blueprints, designed to bring core multiplayer revive mechanics and team-based visuals into your Unreal Engine project with minimal setup. Whether you're building a team shooter, co-op survival, or any multiplayer experience, this pack gives you the essential building blocks to get up and running fast.
Everything is fully replicated, cleanly organized, and easy to customize for your own game
Animal Claim Screen – Modular UI for Hunting Games
Create immersive and rewarding trophy claim experiences with this modular UI pack, built specifically for hunting, wildlife, and survival games. Designed entirely in Blueprints, this system is easy to integrate into any Unreal Engine project and gives players an intuitive, polished interface to review their harvests in detail.
Whether you're creating a realistic hunting simulator or a survival experience with animal interactions, this pack provides a flexible and game-ready claim screen that displays vital information such as species, gender, age, weight, distance, weapon used, and shot placement. It includes interactive buttons like Claim, Inspect, and Exit, offering players meaningful post-hunt decisions and engagement.