AstroRealmStudios
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Replicated Ore Rarity & Spawn System

A fully replicated, multiplayer/SinglePlayer-ready ore spawning and rarity framework built in Blueprints.

This system dynamically spawns ore nodes and assigns rarity values on the server, ensuring proper network synchronization across all clients. Perfect for survival games, RPGs, multiplayer adventure projects, or any game that requires dynamic resource distribution.

🚀 Coming Soon to Fab

The Ore Rarity System will be launching on Fab soon and the website.

This system includes:

Dynamic rarity assignment

Multiplayer-ready replication

Configurable spawn percentages

Modular Blueprint structure

Fab release will include continued improvements and future expansion support.

Games & Asset Packs

Whispers of the Crypt is a dark RPG that pulls players into a world of forgotten tombs, hidden truths, and ancient horrors. Every step forward uncovers secrets best left buried.

Zero Lock is a robust and intuitive lock-on system designed for modern action and RPG games. Built with responsiveness and player control at its core, it allows players to smoothly lock onto targets, maintain consistent tracking, and switch between enemies with ease. The system delivers stable camera behavior that enhances combat flow without feeling restrictive or intrusive.

 

A streamlined and modular system built entirely in Blueprints, designed to bring core multiplayer revive mechanics and team-based visuals into your Unreal Engine project with minimal setup. Whether you're building a team shooter, co-op survival, or any multiplayer experience, this pack gives you the essential building blocks to get up and running fast.

Everything is fully replicated, cleanly organized, and easy to customize for your own game

What I do?

I’m a programmer who builds video games from the ground up. I design gameplay systems, write clean and efficient code, and bring ideas to life through interactive experiences.

Alongside game development, I create high-quality asset packs to help other developers speed up their workflow and build better games.